March Level-Up Awards
April 12th, 2018
March, this time around, saw nine applicants receive a level up award! Like last time, recipients are eligible for a sticker book to track your progress throughout the year. You can pick up the sticker book at the Drink ‘n Draw every second Thursday of the month at the Orbits Pinball Lounge.
Now, onto the awards!
Steady Worker
Ideas without work are just ideas
Put in 15 or more hours into working on game development activities.
- Amanda Baker – Working with Westin for the Sprites on a swarm game
- Westin Breger – Working with Amanda to work on a swarm game
- Tim Concievable – working on a robot game
- Ben(“Jammin”) Cook – working on “Where’s Baby”, destructable stuff, and two player gameplay
- Jenny Gibbons – Working on new content for “Echoes of the Fey”, along with finishing touches
- Bryan Manyard – Rebuilding “Jumpy McRunface”
- Malcom Pierce – Working on new content for “Echoes of the Fey”, along with finishing touches
- Will Summers – finishing touches on a game for iOS release
Artisan Award
There is always a first time
Learn a new skill!
- Amanda Baker – Making Unity “Smart Materials”
- Westin Breger – Multithreading with Unity, Zbrush
- Tim Concievable – Pyxel Editor
- Jenny Gibbons – new shading and coloring techniques
- Bryan Manyard – “realtime complex geometry”
- Malcom Pierce – Substance Designer for use with Unreal 4
- Will Summers – Camera control
Show ‘n Tell
Westin: New version of Zbrush, new things to lose sleep over
MORE pic.twitter.com/sZHyLFmd6n
— Westin Breger (@BregerW) April 2, 2018
Jenny: working on new shading and coloring techniques
Bryan: working on what looks to be procedurally created levels?
https://www.instagram.com/p/BhAS4cqB6Wq/?taken-by=bsgbryan
Hype Maker
Give the Gospel of your Great Game
Advertise, educate, and engage your audience, somehow!
- Jenny Gibbons: Working with Facebook to spread the word on ‘Mraclr’
- Bryan Manyard : Posting work-in-progress reports in various places, like instagram
- Will Summers: Posting work-in-progress reports in various places, like facebook
Active Listener
Sometimes it takes another to know yourself
Get feedback on your game, through having others playtest your game, or showcasing your game
- Bryan Manyard : received some actionable from friends
- Will Summers: has a dedicated playtester group that can be relied on
Mentor
It would be selfish to keep this all inside
Help others learn game development through guided learning
Just one, Malcom Pierce, who teaches a class at Lindenwood University on game design.
Keep it up!
Dev Guru
The sum of activities make the experience, but what makes up an activity?
Add 10 minutes or so of gameplay to your game
- Westin Breger – The swarm game mentioned before now has guys running around
- Jenny Gibbons – New Scenes for “Echoes of the Fey”
- Bryan Manyard – Rebuilding “Jumpy McRunface”
- Malcom Pierce – finishing scripting for “Echoes of the Fey”
- Will Summers – Two new objects
Show ‘n Tell
Westin: Look at ‘em go! (click!)
Jenny: Some intense, final boss looking screens from “Echoes of the Fey”
Bryan: Another view of the procedural levels
Malcom: polishing “Echoes of the Fey”
We’re so excited to have finished writing the main script for Echoes of the Fey: The Last Sacrament and all its variations! Time to polish, add a few side features, and finish coding in the final scenes. #visualNovel #gamedev #ue4 pic.twitter.com/orXGnXC0xk
— Woodsy Studio (@WoodsyStudio) March 21, 2018
Will: Store screen improvements (“NEW!”)
And that wraps it up for this month, the month of March! Any Coop member is encouraged to apply for the awards which are handed out at the Drink Up of every month (2nd Thursday!).
See you next month!