The St. Louis Game Developer Co-op provides support, resources, and events for game creators in St. Louis, Missouri
Brutally Honest Feedback Night 2014 - Photo by Adam Shaw
St. Louis Global Game Jam 2015 - Photo by Adam Shaw
Brutally Honest Feedback Night 2014 - Photo by Adam Shaw
Game Dev MiniMortems 2014 - Photo by Ben Triola

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We exist to help game creators of all kinds, including those interested in video games, tabletop games, card and board games, and other unique and innovative methods of gameplay.

Latest News

January Level-Up Announcements

February 8, 2018

Thanks to everyone who participated in our first Level-Up Awards! In this post, you can take a look at who leveled-up this month and what they’ve been working on.

Please keep in mind: we know there are lots of people in St Louis doing awesome game development that didn’t submit an application for any awards. That’s cool, too! For instance, 286 people came together for the Global Game Jam in St Louis and made a lot of awesome games!

This isn’t a contest in any shape or form. It’s simply a way for local devs to share what they’ve been doing and get a little award for their efforts!

Steady Workers

Here are some people who dedicated at least 15 hours or more to game development this month!

  • Katherine Brennan
  • Jesse Chounard
  • Wes Ehrlichman
  • Jenny Gibbons
  • Tim Hely
  • Bryan Maynard
  • Malcolm Pierce
  • David Vogt

Artisans

  • Katherine Brennan
  • Bryan Maynard

Katherine Brennan learned how to use SpriteKit in Swift for the Global Game Jam. You can try out her game here! https://globalgamejam.org/2018/games/love-wind

Bryan Maynard dug into Babylon.js and learned how to code a full character movement controller. You can see the result of his efforts here: https://github.com/MayBGames/babbling-on

Hype Makers

  • Jenny Gibbons
  • David Vogt

David Vogt at The Ludicrous Ones has been keeping gamers appraised of his progress on “The Bounty: Deluxe” via his Twitter and Facebook pages.

Jenny Gibbons from Woodsy Studio contacted a lot of press about her upcoming game, miraclr – Divine Dating Sim, and got some coverage on Hardcore Gamer.

 

Active Listeners

  • Jenny Gibbons

Jenny got her friend to play-test Echoes of the Fey: The Last Sacrament, then noticed her friend had trouble remembering her way around town. To help players with that issue, she implemented an arrow-guidance system.

Mentors

  • Wes Ehrlichman
  • Jenny Gibbons
  • Malcolm Pierce
  • Bryan Maynard

Bryan Maynard of MayB Games created a github repo that actually functions as a tutorial. Check it out here!  https://github.com/MayBGames/babbling-on

 

Malcolm Pierce has been teaching UE4 and level design at Lindenwood University. Together, he and Jenny Gibbons also spoke to the local community about finishing games: https://www.meetup.com/St-Louis-Game-Developers/events/246654167/

Dev Gurus

  • David Vogt
  • Jenny Gibbons
  • Malcolm Pierce

Malcolm Pierce wrote a lot of new content for miraclr – Divine Dating Sim while preparing it for its upcoming Steam release on February 14!

Jenny Gibbons added a lot of new scenes to Woodsy Studio’s ongoing project, Echoes of the Fey: The Last Sacrament.

David Vogt of the The Ludicrous Ones released “The Bounty: Deluxe” on Steam!

 

Congrats to all you game devs!

Other Articles

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If you missed PixelPop Festival 2017, or you were just too busy demoing games to be able to see some … Continue reading

Icons courtesy of the Noun Project. Dice icon Created by Mani Amini.

The St. Louis Game Developer Co-op is a social and professional organization organized as a Missouri non-profit corporation under R.S.Mo., Chapter 355. We are not a legal cooperative.